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Ravensword shadowlands journal crash
Ravensword shadowlands journal crash













Enemies are placed in position and can be circumvented. It all feels rather leisurely and uncomplicated. It’s not an experience heavy on grind and you can max out your talent tree with ease. It’s nice not to worry so much about experience, although that also allows you to boost your core attributes and pick a talent. If you attempt to pick locks, that will increase also. If you block a lot, your block stat goes up. Your skills increase the more actions you perform. Things do get tougher as you go but the levelling system helps you keep pace. I should note I played it on the default difficulty but there’s plenty of room for increased challenge in the settings. Most of the shields felt reliable and, as long as you weren’t knocked down, you could tank hits. I did find enemy AI to be a predictable and easy enough to manipulate. I tried to keep fights one-on-one wherever possible. It didn’t cause me much bother during my playthrough although mobs pose a greater threat than solitary encounters.

ravensword shadowlands journal crash

I ended up cowering behind my shield but it’s nice to have those evasive manoeuvres at your disposal.Ĭontrols feel reliable and combat is straight-forward. There’s also a dodge button which allows you to sidestep hits. You have a jump button which does come in handy for some easy platforming sections. It’s a shame that versatility is missing but there’s still plenty of ways to mix and match your gear. Shields and armour have set defensive values and it appears bows can only substitute a main weapon, rather than exist as an off-hand option. You can hold weapons in your right hand and shields in your left and the controller’s trigger correspond to those hands. It’s real-time combat and whilst your weaponry has a wide damage range, you can reliably whittle enemies down without worrying too much about fate dulling your attacks. Melee combat is kept simple with swords, maces and crossbows making up most of your arsenal. If this is your first entry to the series, the intro sets the scene up well enough.Īs an RPG, Ravensword: Shadowlands isn’t the deepest. I don’t mind it but it offers little in the way of intrigue. Characters from previous games in the series turn up but, mostly, people exist to give you quests rather than backstory. There rest of the narrative is slender and serves mostly to give the world just a tiny bit of colour. The opening battle does give you the opportunity to create your character but mine spent most of his time clad in armour. You’re chosen as the person to stop this and need to find the titular Ravensword to turn the tide of war.

ravensword shadowlands journal crash

The kingdom of Tyreas is in trouble with the demonic Ul Thok looking for control. As our hero, you begin as a lone survivor of a bloody battle against the invading Dark Elves.

ravensword shadowlands journal crash

Ravensword: Shadowlands’ story is a basic enough tale.

ravensword shadowlands journal crash

It isn’t pretty or clever but I did find myself enjoying it. Ravensword: Shadowlands is now on consoles and it seems Crescent Moon Games have opted for a port rather than a more explicitly updated effort. I’m not complaining but I did not expect to review a re-release of a game that first saw daylight in 2012 on mobile platforms. It seems like anything will find its way into the Playstation store. Apin PS4 / Reviews tagged crescent moon games / dark elves / giants / mages / ravensword shadowlands / role-playing game / shield / sword / trolls by Mike















Ravensword shadowlands journal crash